My favorite team right now is Shadow Knight, Samurai, Necromancer, and Bard. Shadow Knight has a really important attack debuff skill which is useful for all tough enemies. Samurai is just a pure attacker. Necromancer everyone knows why they're good. Bard is probably imo one of the most crucial characters in the entire game. Area heal or attack buffs along with complete party skill cooldown reset. The bard is loaded. Upgrading him with increased healing, range, and multiple charges on his first skill make him even more incredible. I highly recommend him for any team. If you haven't tried him you should at least give him a test run. Area heal has been so much better than single heal.
You unlock the arena once you hit a certain level experience-wise, I think I got it at level 12. I also had the first boss beaten, in the event that also matters.
Great feedback, I agree on all points and thanks for mentioning a keyboard interface for us smart-keyboard cover people, this would be excellent.
Did anybody notice all the details? Slay Living (Necromancer) won‘t do a lot damage to skeletons for example. Another one: Those blue fire skulls can‘t be Flash Freezed by the Frost Mage.
Currently we have 4 classes, 3 heroes for each class: Healing/Support: Bard, Cleric, War Priest Tank: Samurai, Knight, Shadow Knight High Damage Melee: Berserker, Rogue, Necromancer High Damage Ranged: Pyromancer, Frost Mage, Bloodweaver Although you could argue that the War Priest is an offensive support hero with a good damage output or the Necromacer is also somewhat a support/tank hero as he can summon skeletons for example. The developers already often said at twitter that they plan to release 4 additional heroes at the end of the year. I doubt that we will see a monk AND a paladin but I could be wrong. Regarding the posts I read at twitter over the last months we will see the following heroes which I‘d like to categorize: Healing/Support: Druid Tank: Monk/Paladin High Damage Melee: Ninja/Battle Mage High Damage Ranged: Ranger
Re: Paladin. Methinks the Warpriest is exactly that. Looking at BH1 and BHL, he has the old Paladin's signature skills: Aura of Light & Smite. Also, the way I set my Warpriest up, I classify him as melee damage dealer with (a good amount of) added healing. Definitely not a pure support class like the Bard and Cleric. That's actually the strongest point of the game for me, after 4 hours or so by now: That we have a ton of choices how we develop both individual heroes and the party as a whole. VERY well done, @MikaMobile . My felicitations. Speaking of which... Rynn the Shadowknight: Get his +10% Lifesteal skill and the "Shares 50% Lifesteal with party" one. Then load him up with Lifesteal items
I like the icons for all the modifiers/stats in the menu, life drain, regeneration, critical damage and so on. I think the in-game description of the effects was better done in battleheart 1. One example: An user asked in this forum what knowledge does, why not writing increased experience points. I am trying to beat the fourth boss at the moment (I have seen quite some items) but I have the following question: If an item buffs your haste a sword icon is displayed. That means my attack speed will be increased? Aren‘t there any items which will buff my walking speed? I always read the word „haste“ without specifying which speed.
Some general comments based on feedback so far: While the paladin tank from BH1 was really cool, I think she's lower on the list than a monk tank, since that's a classic we didn't bring over in any form yet. Samuel does have a paladin-y vibe already, even though he's more intended as a support hero. Monk and Ranger are the top 2 for sure, and I'll probably start working on them after the dust has settled from launch. Control wise, I'm going to explore some (optional) UI features for selecting your dudes and activating their skills when tapping directly becomes tricky. Keyboard controls are technically in there already for activating skills and selecting heroes (for PC), maybe the keys aren't being recognized on iOS though. I'll check into that. Rewind is a chance for skills to not consume their cooldown, allowing for back-to-back usage. Detailed stat descriptions can be viewed by tapping the stat in the little attribute column on the left when you're in the equip screen. Haste effects your attack and movement speed. Also, knowledge isn't just XP, but also skill points.
It will give you a chance to reset the time of an ability right after you used it. If your are lucky you can use an ability several times, second after second. EDIT: I can see that the devs answered this some seconds before me. Thank you for answering our questions and releasing high quality games.
@MikaMobile : Keys indeed aren't recognised on iOS. Just tried and can confirm. Next feedback - skill resets: Those should be completely free and possible as often as you want to. Go play Tactics Maiden and see how much that adds to the game that you can respec to your heart's content, without any cost. Encourages experimenting with different builds and heroes, customising for certain tasks for the hardcore players, takes away the fear of investing wrong and/or getting stuck due to wrong choices, gives players more freedom of choice, etc. Not to mention that especially early on you want to experiment, try different heroes and strategies, etc. And by putting a cost on respecs you are taking that away from the players. Lastly, not everyone is a hardcore gamer with lots of experience. Newcomers, or even just more casual gamers, would benefit immensely from being able to respec for free, anytime. And for us hardcore folks it opens up the game even more. I disliked this approach since Diablo 1 at least - and most likely before that, just cannot remember any earlier game right off the bat. And frankly never understood why game developers think this is the way to do it.
Completely agree with @Nullzone. Skill resets should be free. It's better for hardcore players who want to experiment. It's better for casual players who may make mistakes and have a hard time because they locked themselves into a bad build. Yea, they can pay to respec but then that's less money for other stuff which could have helped them too. Free respec is basically just better for everyone.
Another excellent game by Mika mobile! Really enjoying it so far, especially the coop mode. Looking forward to updates to the game. Definitely wouldn’t mind paying for new heroes or skins. Played a few multiplayer games with my brother and it was smooth. Then we just tried a couple more and crashed both times. Not sure what the issue is. But anyway, cheers on a great game.
Don’t know if this bug has reported yet but using the necromancer and exploding the skeletons in multiplayer kicks you out of the game. It also happens when they automatically explode at the end of the level.