I am the developer of several iOS apps. Hero Hustle: Link Glyphica: Link My games are written in C++, but I have recently started porting some of the utility classes to an OpenSource Unity/C# project: Github Link. Just some basic utility classes used in games: StateMachine, animation Interpolate curves, and Timers... To give you some ideas if you're starting out with Unity or C#. Hero Hustle Coin Bump, LLC Ever wanted to join a team of super heroes? Now you can. Act fast! Clear out blocks before you run out of options. Match… Free Buy Now Watch Media DetailsEver wanted to join a team of super heroes? Now you can. Act fast! Clear out blocks before you run out of options. Match numbers, increase your power. Watch out for bombs! COUNT OR MATCH Can you count the fingers on your hand? If yes, then you already know how to play. Clear blocks by counting (1-2-3) or swipe through matching numbers (9-9-9)! HEROES ARRIVE Need help? Call on a team of heroes to save the day. CLEAR THE BOARD Blocks keep falling? Clear them quickly... Don't give up! MAGIC NUMBERS In trouble? Match magic numbers to improve your chance of success! MULTIPLIERS Match blocks quickly to boost your multiplier. Your score will be amazing! Impress your friends. BOMBS Watch out for bombs! Clear these quickly, or failure is imminent. How long can you survive? Will you reach a new high score? Download now to play! REQUIREMENTS: Requires iOS 7.1 or higher. Follow us on twitter.com/coinbump Follow us on facebook.com/herohustle Visit us at www.coinbump.com © Copyright 2015 by Coin Bump LLC Information Seller:Coin Bump, LLC Genre:Arcade, Puzzle Release:May 07, 2015 Updated:May 07, 2015 Version:1.0 Size:24.5 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal coinbump Well-Known Member Jul 20, 2010 71 0 6 Developer http://www.coinbump.com #2 coinbump, Apr 9, 2018 Additional Design Patterns Added Added new design patterns: - Signal-Receptor (for tutorials) - Command (for undo-redo) - InterpolateTimer (for timer with duration that has interpolation curve) - Broadcast-Listener (allows objects to register and send messages to each other) Valve: valves are a common design pattern in games. Anything that starts in one state and transitions to another over time. Example: switches (you depress the switch and it animates to its new position), wheels, gears, doors, etc. (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Additional Design Patterns Added Added new design patterns: - Signal-Receptor (for tutorials) - Command (for undo-redo) - InterpolateTimer (for timer with duration that has interpolation curve) - Broadcast-Listener (allows objects to register and send messages to each other) Valve: valves are a common design pattern in games. Anything that starts in one state and transitions to another over time. Example: switches (you depress the switch and it animates to its new position), wheels, gears, doors, etc.