iPhone TanZen for iPad is coming soon!

Discussion in 'Upcoming iOS Games' started by Little White Bear Studios, Mar 19, 2010.

  1. Little White Bear Studios

    Little White Bear Studios Well-Known Member
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    No idea yet on cost. Probably not $10. :)
     
  2. Grubjelly

    Grubjelly Well-Known Member

    Jun 19, 2009
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    This looks great.
     
  3. Carlos-Sz

    Carlos-Sz Well-Known Member

    Nov 5, 2008
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    Can you make some really easy levels for kids? Some levels that doesn’t require e.g. rotation?

    Anyway, the iPAD version looks great.
     
  4. Little White Bear Studios

    Little White Bear Studios Well-Known Member
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    Thanks, Grubjelly!
     
  5. Little White Bear Studios

    Little White Bear Studios Well-Known Member
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    TanZen is pretty much designed not to have specific difficulty levels, as everything is mixed together. However, a version for kids, where rotation and flipping isn't required, is definitely something that could be done in the future. :)
     
  6. AceFernalld

    AceFernalld Member

    Apr 9, 2009
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    Do you guys know yet if this will be available at launch? :eek: Looks amazing! Allsssooooo more or less than $10? :)
     
  7. wootbean

    wootbean Well-Known Member

    Feb 8, 2009
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    the next whiskey bar
    I don't know if I would pay $10, yet a price like $5 seems too low for something this good.
     
  8. Little White Bear Studios

    Little White Bear Studios Well-Known Member
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    Probably not. There are certain things in the game that we really need to test on an actual device to get the right blend of feel/performance, which can't happen until April 3rd. But we hope it's on the store shortly after launch. :)
     
  9. Little White Bear Studios

    Little White Bear Studios Well-Known Member
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    Whoops, missed your second question. Less than $10, absolutely.
     
  10. Little White Bear Studios

    Little White Bear Studios Well-Known Member
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    Really, $5? I don't think anyone really knows how the pricing is going to work out for these things. It's not the same audience as the iPod touch, and the screen has a lot more data and possibilities involved. From a dev perspective, actually making a living, without needing to sell hundreds of copies per day, would certainly be a nice thing. :)
     
  11. The Game Reaper

    The Game Reaper Well-Known Member

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    I'd pay 8$ for this, defo.
     
  12. wootbean

    wootbean Well-Known Member

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    So would I :)

    How come you can't release it with the iPad launch and then update it later?
     
  13. Little White Bear Studios

    Little White Bear Studios Well-Known Member
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    We'd love to be at launch, but we can't release without testing it. An untested release is just begging for bad reviews for a game that revolves around creating a Zen mood. There are certain things in the game that would never work in terms of performance on most iPhones, so we need to know if it will work on the iPad, and if not, tweak things accordingly. Plus, there are simply things we can't test at all on the simulator, either because it's physically impossible, or because the simulator is incapable of it. First impressions are incredibly important, and Apple's test process is not going to examine many of the things we consider to be important.

    We want to deliver the best TanZen possible, but to do that, we need a device first. In all likelihood, TanZen will be on the store within a couple days of launch, assuming Apple can review things quickly. :)
     
  14. Little White Bear Studios

    Little White Bear Studios Well-Known Member
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    I'm curious, is there a reason why you'd pay $8, instead of $0.99?
     
  15. The Game Reaper

    The Game Reaper Well-Known Member

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    There's something about seeing an app priced at 10$... it's a psychological barrier to the buyer, but 8$ doesn't seem as much of a barrier for some reason.
     
  16. Little White Bear Studios

    Little White Bear Studios Well-Known Member
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    Very true. But is there a reason you'd pay $8, instead of $1?
     
  17. wootbean

    wootbean Well-Known Member

    Feb 8, 2009
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    that wasn't the reason? :p
    I agree with the Game Reaper though.
     
  18. Fleabag323

    Fleabag323 Well-Known Member

    Dec 19, 2008
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    Since I'm a cheapo, I'd pay $5, most. $3 would be a better price point. :eek: I think that I'm somewhat of an example of the (cheaper than) average app buyer. I'm getting an iPad, but just because of our good times on twitter (I still beat you in Dizzypad), the fact that the game looks awesome, and that the iPhone version was great, I'll buy the game for almost ANY price. I would just suggest lower than $10, just based on the existing App Store market.
     
  19. randomdude

    randomdude Well-Known Member

    Mar 21, 2009
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    Looks good. Gonna pick up a gift card along my iPad :)
     
  20. The Game Reaper

    The Game Reaper Well-Known Member

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    #40 The Game Reaper, Mar 20, 2010
    Last edited: Mar 20, 2010
    I'm not a cheapskate. I'm willing to pay more than 99c for a game because I appreciate developer's efforts.
     

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