Watch out for a video and some words about our upcoming game iTunnel 3D for iPhone. Please ask questions and comment! http://blog.cloubble.com [hqyoutube]dvgzf0q3LcA[/hqyoutube]
Hey, that looks pretty slick actually. I've played a few games like it, or that had something like it as a sequence within the larger game. This one looks like it might be fun.
Tunnel! That looks damn great! Woooow! Tell me more, price, game info, levels, music, tilt/touch... I want it NOW!
I have to agree, it was a bit of a strain on the eyes. However, it does look really cool. I'm curious, how is your score determined?
This looks really cool. I really like the creativity of the wall types, and how they flow together naturally. Will this feature a predetermined order for the walls, or will there be an element of randomness? Perhaps a combination?
Each track in the iTunnel 3D is an XML based document. While the player flying along the track's tunnel the OpenGL graphics engine renders the specified walls and gates (depending on XML content). Walls are always predetermined objects in the iTunnel 3D's world but the gates should have random behaviors.
Does this mean that at some point (not necessarily in the first release) end users will be able to create their own tunnels? I feel a new Cube Runner coming on
Answers Ok, trying to answer the questions. We want to make many single tracks. The score comes from the time you reached at the end. There will be limitations to the maximum time. We are planing to make a bigger game with campaigns, in which you have to complete tracks to go further levels. There will be objects on the track. You can collect them to modify the behavior. First we will publish a Lite version with some tracks. After we publish the Pro and Kids version, with a track editor application. I think it will run on iPhone, but it has a web based editor too. The price is not public yet, sorry, but don't worry. You control the falling with tilt and it hash touch functions too.
This sounds great. Btw, is that the music track that will be in the game? It sounds similar to the one used in another game called Claustrophobia.
Music Hi. I listened the music you mentioned. Oh yes! I'm sure they've been using Apple loops creating the game music. It's really good! Our music was written with the help of Apple loops too. This very common synth pad from the 80's at the beginning is the same. But the rest is very different. Our future plans about that is to work with external instruments. First of all we have to buy an external sound card to make high quality music. This is on it's way! Anyway, I'm sure you will enjoy it, because it fits to the mood of the game as a whole. We'll back soon!