Infinite Flight Simulator Infinite Flight LLC Infinite Flight offers the most comprehensive flight simulation experience on mobile devices, whether you are a curious … Free Buy Now Watch Media DetailsInfinite Flight offers the most comprehensive flight simulation experience on mobile devices, whether you are a curious novice or a decorated pilot. Explore high definition scenery in regions from around the world with our diverse inventory of detailed aircraft, tailoring each flight by choosing your time of day, weather conditions, and aircraft weight configuration. Features: • Dozens of aircraft in a diverse fleet of airliners, general aviation and military aircraft (subscribe to Infinite Flight Pro to unlock all aircraft) • Multiple regions featuring high definition satellite imagery, accurate topography and all major airports with precise runway and taxiway layouts • Growing list of 3D airports around the world • Real-world navigation data including airspaces, NAVAIDs, SIDs, STARs, and approaches, furnished by NavBlue (an Airbus Company) • Customizable time of day and weather conditions (real-time or custom) • Realistic atmospherics with the sun, moon, stars, clouds, and low-level fog • Autopilot (supports control of all flight parameters, NAV mode to follow your flight plan, and auto land on select aircraft) • Easy-to-use flight planning system with accurate fixes and Navigational Aids • Engine startup and shutdown • Instrument Landing System (ILS) • Advanced replay system • Weight and balance configuration • Aircraft cockpit and door animations, suspension animations, and wing flex, on select aircraft. Subscribe to Infinite Flight Pro for an all-access experience that allows you to fly anywhere in the world with live weather and our entire fleet of aircraft. Join thousands of other pilots and air traffic controllers for the most engaging online flight simulator experience available today! Infinite Flight Pro subscription benefits: • Join thousands of other pilots for a global multiplayer experience • Fly the world with millions of square miles of high definition scenery with access to over 25,000 airports (no region lock-in) • Enjoy all available aircraft • Act as an Air Traffic Controller (minimum experience grade required) • Fly through live weather and winds aloft • Subscription Options: 1 Month, 6 Months, and 12 Months • Payment will be charged to iTunes Account at confirmation of purchase • Subscriptions automatically renew unless auto-renew is turned off at least 24-hours before the end of the current period • Account will be charged for renewal within 24-hours prior to the end of the current period, and identify the cost of the renewal • Subscriptions may be managed by you and auto-renewal may be turned off by going to your user Account Settings after purchase Note: Internet connection (WiFi or Cellular) is required to use Infinite Flight. Privacy Policy: infiniteflight.com/legal/privacy Terms of Service: infiniteflight.com/legal/terms Information Seller:Infinite Flight LLC Genre:Racing, Simulation Release:Mar 19, 2012 Updated:Mar 15, 2024 Version:24.2.1 Size:760.7 MB TouchArcade Rating:Unrated User Rating: (5) Your Rating:unrated Compatibility:HD Universal Sanuku Well-Known Member Jun 14, 2009 11,954 4 38 Austria http://www.touchgameplay.com #2 Sanuku, Mar 19, 2012 Smashing the Buy Button...expect the usual Feedback as soon as I`m back from my Trip to the local Pub tt4 Well-Known Member Jun 25, 2011 70 0 0 #3 tt4, Mar 19, 2012 Looks good! Keen on impressions of the game! Gabrien Well-Known Member Nov 24, 2009 5,148 0 36 #4 Gabrien, Mar 19, 2012 Game Impressions Just spent a half hour or so with this so far. While overall, the experience is generally enjoyable, it's marred by occasional but persistent frame rate hiccups, (4S) as well as regular sound hiccups - almost as if someone got extremely sloppy with editing a loop. The latter might not seem that significant an issue, but when you consider that the engine sound is pretty much all you hear, and that a game like this lives or dies by the degree of its immersion factor, having said immersion broken at regular (10-15 second long) intervals presents a very real problem. Still, I enjoyed the flying around. The different camera angles are excellent, though the level of ground detail is fairly poor. I'd be the wrong person to ask to judge the realism factor, but I thought overall the game struck a pretty good balance between my vague notions of "arcade" and "sim" with regard to flyers. Zemar Well-Known Member Dec 1, 2009 462 0 16 Denmark #5 Zemar, Mar 19, 2012 Last edited: Mar 19, 2012 I would like to see a video of actual gameplay. I'm close to hit the "Buy" button. Edit: I found some videos on their own blog http://flyingdevstudio.blogspot.com/p/games.html Gabrien Well-Known Member Nov 24, 2009 5,148 0 36 #6 Gabrien, Mar 19, 2012 Subscribe to the TouchArcade YouTube channel gunxsword Well-Known Member Dec 24, 2010 2,556 0 0 Sydney #7 gunxsword, Mar 19, 2012 The inevitable question: how does this compare to X-Plane (not content wise)? seo.0001 New Member Mar 5, 2012 2 0 0 #8 seo.0001, Mar 19, 2012 up......Cho nh?ng ai c?n.................... Howard Well-Known Member Dec 24, 2008 150 0 0 #9 Howard, Mar 19, 2012 True experience I have been a Flight Sim fanatic for many years and I really enjoy this app on the iPhone. The level of realism is really set high, which is what I look for in a simulator. The developers really put a lot of hard work and thought into this product. Gabrien Well-Known Member Nov 24, 2009 5,148 0 36 #10 Gabrien, Mar 19, 2012 Game Impressions Played for another hour or so, enough to check out all the planes and try a few landings, and feel pretty much like I'm "done." The problem is, there is just nothing remarkable or outstanding about the game. Not even really much above average. It's competent enough and it gets by, but with literally hundreds of other apps vying for my attention I don't see myself returning to this one. What would have changed my mind? Flawless frame rate and some ground detail that actually made it interesting to fly from one place to another might have made all the difference. kpao Active Member Dec 6, 2011 39 0 0 Software Engineer Los Angeles, CA http://www.flyingdevelopmentstudio.com #11 kpao, Mar 21, 2012 Infinite Flight Developer checking in! Hello Gabrien, I'm one of the developers of Infinite Flight. We understand what you mean, we were supposed to ship the game with more airplanes but had to pull some out due to a certification issue we've had with Apple. They are coming back very soon. (747, F/A-18, C17, Spitfire and more...) As to being bored in the game, it has been a remark we've received numerous times from our Windows Phones users for the past 11 months it's been in the market. To fix this problem, we'll bring new missions in an upcoming update (not the next one, but the one after that). We'll have precision landing missions, formation flight, airshow formation flight, space shuttle landing. Here's a video of the airshow formation, it's quite challenging http://www.youtube.com/watch?v=Tcplkwv-M9A Do not hesitate to let us know if you have any feedback, we have a uservoice site for that, we listen to our users and implement the top suggestions. Thanks a lot for trying the game out, we hope our next updates will bring you back to it -- Matt Flying Development Studio kpao Active Member Dec 6, 2011 39 0 0 Software Engineer Los Angeles, CA http://www.flyingdevelopmentstudio.com #12 kpao, Mar 21, 2012 Infinite Flight Developer Checking in! Infinite Flight Developer here, being also a civilian flight sim, we're quite similar, although we have a few different features and details that differ from the competitors. One thing we like to point out is the reset options, when you have crashed, you can reset the airplane 20 seconds before the crash to try again, this avoid the penalty and frustration of having to restart a whole flight just because you had the wrong throttle setting on final approach. Infinite Flight also allows you to select the exact runways you'd like to start from. We have different layouts based on the platform you use, buttons won't be at the same position on the iPad and on the iPhone for example. One thing we also try to do is to listen to our users, we prioritize features based on the feedback we get from our users on http://feedback.flyingdevstudio.com We're working hard to bring iPad3 Retina display support within the next few days. We're entering beta later today -- Matt Ayjona Well-Known Member Sep 8, 2009 3,295 21 38 Freelance journalist and writer, amateur musician Stockholm, Sweden #13 Ayjona, Mar 21, 2012 While I probably won't play this myself, it's great to see games like this on the platform. Broadens the appeal of iOS gaming, takes yet another step towards us abandoning our clumsy desktop boxes (and those outdated, peculiar plastic thingies people put in front of equally ancient TVs and use to play games with inferior diversity, depth, dynamic design, graphics, accuracy of controls and quality of original thought and design ) and and adds another hardcore niche to counter the perception of iOS as a casual platform. sakinnuso Well-Known Member Sep 2, 2010 147 1 0 #14 sakinnuso, Mar 22, 2012 Last edited: Mar 22, 2012 impressions Already, your tutorial is better than X-plane...because there IS a tutorial!! X-plane just dropped players in, with no assistance at all. Every time I tried playing that game, I would crash without ever knowing why. After multiple times of frustration, I was simply annoyed and chalked the game up to being too hard-core for me. Right off the bat, your menu interface is a lot simpler and cleaner. I was able to get into the game and I didn't crash immediately! Any of the errors that I had, were my own. I'm not great with tilt screen technology, so every once in a while I would lose control and oversteer. However, once I was able to understand what I was doing wrong, I would recalibrate the controls and was back on my way towards a pleasant flight experience. I really like this game so far, and intend to spend more time with it in the future. Unlike X-plane, I don't feel like the money spent was wasted. The upcoming updates sound fantastic, and I am looking forward to trying them out! The only real problem I have mirrors what other people have said. I wish that there were more interesting texture backgrounds, and more landmarks to see. I am in California, and would love to see more recognizable landmarks. I had the privilege to fly a Cessna one time in one of those one day flight tutorials, and that was a thrilling experience that I hope Infinite Flight recaptures. Improving the scenery would go a loooong way! Landing at LAX and seeing the city and 405 would be amazing! Also, are there any plans to include things like helicopters in the game? There aren't any helicopters in many of these flight games, and I really want to know what it feels like to fly a helicopter. If you can include a space shuttle, a helicopter isn't much to ask for right? Lastly, during the tutorial I tried to land at the Palo Alto Airport. I got bored and decided to jump ahead and selected the Palo Alto Airport on my mini map. I navigated successfully through the Red guideposts(awesome addution and really intuitive implementation via tapping your destination!), but was unable to find any type of landing controls. Can you currently land or crash airplanes? my plane simply...stopped. on the ground. engine still going. Will you be adding landing and takeoff procedures? kpao Active Member Dec 6, 2011 39 0 0 Software Engineer Los Angeles, CA http://www.flyingdevelopmentstudio.com #15 kpao, Mar 22, 2012 Thanks, great feedback. We sometimes get complaints about the tutorial, but as least we have one We're thinking of adding new ones in the future. We're a small team so scheduling is tight A lot of what drives Infinite Flight is from what's missing or frustrating in the other simulators out there, so we're not surprised by what you writing. We've got much more content lined up! Next update will bring one new airplane and iPad3 support as well as other small tweaks. We're trying to find out what has caused our initial rejection from Apple before we can add more airplanes in the game. We had to take some of the airplanes out because of that. To make it up to our users, we decided that we'll keep adding free planes until we can fix the in app purchases. The space shuttle is in there, we haven't been able to add it due to the certification issues again. We have a nice landing mission with 4 levels of difficulty. Also, in the next updates, we'll bring more missions, including landing challenges, formation flights and more! There isn't any "landing control", you just have to fly through the squares, slow the airplane down to around 50/55kts, set the flaps to 20/30 degees, flare above the runway and you'll land. There isn't any rewards, just the personal satisfaction of having landed Don't worry about crashing, bouncing, veering off the runway, it takes practice. As to crashing, yes you can, just try to jam the airplane into the ground, you'll see it can crash hehe Thanks for the great feedback, keep it coming Also, if you have the time, feel free to leave a review of Infinite Flight in the App Store. We're a very small team and reviews help us tremendously! -- Matt Howard Well-Known Member Dec 24, 2008 150 0 0 #16 Howard, Mar 22, 2012 Hi guys, For what it's worth, I really don't see a reason to compare Infinite Flight with X-Plane. They are both excellent flight simulators and each have their own strengths. I think the developers of Infinite Flight are exceptionally dedicated to the improvement and continuance of this app and are not diverted to other projects. If you are looking for a very good Helicopter sim, the one I like is "H-Elite". It does an excellent job of modelling the characteristics and aerodynamics of a Helicopter and is on the App Storefor $3.99. Again, I think we all have a lot to look forward to with Infinite Flight and I am really enjoying it right now. Howard Brendonian Well-Known Member Nov 12, 2008 166 0 0 #17 Brendonian, Mar 22, 2012 The first thing I've noticed is it doesn't seem to properly support multitasking If I quit the app and restart, it looks like it's going to resume but then crashes. Brendonian Well-Known Member Nov 12, 2008 166 0 0 #18 Brendonian, Mar 22, 2012 Oh, and the next thing I discovered is that a slightly aggressive use of the rudder will put the aircraft into a spin which results in the app crashing I was quite impressed with the Windows Phone 7 version of Infinite Flight, so I know it's going to get better, but for now I'm a little disappointed. Zemar Well-Known Member Dec 1, 2009 462 0 16 Denmark #19 Zemar, Mar 22, 2012 Brillant game I have to say, but I have a question/problem. Sometimes the left/right controls gets inverted by themselves or maybe I'm touching som settings? So when I tilt to the left, the plane would go to the right and when I tilt to the right the plane would go left. Does anyone know what I'm doing wrong? kpao Active Member Dec 6, 2011 39 0 0 Software Engineer Los Angeles, CA http://www.flyingdevelopmentstudio.com #20 kpao, Mar 23, 2012 We've received reports of this but we haven't been able to repro this. Try to calibrate the controls again. Our only guess is that users are changing orientation after calibrating the controls. (switching the home button from left to right or vice versa) If you have a way to consistently reproduce this issue, we'd love to know how Thanks! Matt (You must log in or sign up to post here.) Show Ignored Content Page 1 of 5 1 2 3 4 5 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Smashing the Buy Button...expect the usual Feedback as soon as I`m back from my Trip to the local Pub
Game Impressions Just spent a half hour or so with this so far. While overall, the experience is generally enjoyable, it's marred by occasional but persistent frame rate hiccups, (4S) as well as regular sound hiccups - almost as if someone got extremely sloppy with editing a loop. The latter might not seem that significant an issue, but when you consider that the engine sound is pretty much all you hear, and that a game like this lives or dies by the degree of its immersion factor, having said immersion broken at regular (10-15 second long) intervals presents a very real problem. Still, I enjoyed the flying around. The different camera angles are excellent, though the level of ground detail is fairly poor. I'd be the wrong person to ask to judge the realism factor, but I thought overall the game struck a pretty good balance between my vague notions of "arcade" and "sim" with regard to flyers.
I would like to see a video of actual gameplay. I'm close to hit the "Buy" button. Edit: I found some videos on their own blog http://flyingdevstudio.blogspot.com/p/games.html
True experience I have been a Flight Sim fanatic for many years and I really enjoy this app on the iPhone. The level of realism is really set high, which is what I look for in a simulator. The developers really put a lot of hard work and thought into this product.
Game Impressions Played for another hour or so, enough to check out all the planes and try a few landings, and feel pretty much like I'm "done." The problem is, there is just nothing remarkable or outstanding about the game. Not even really much above average. It's competent enough and it gets by, but with literally hundreds of other apps vying for my attention I don't see myself returning to this one. What would have changed my mind? Flawless frame rate and some ground detail that actually made it interesting to fly from one place to another might have made all the difference.
Infinite Flight Developer checking in! Hello Gabrien, I'm one of the developers of Infinite Flight. We understand what you mean, we were supposed to ship the game with more airplanes but had to pull some out due to a certification issue we've had with Apple. They are coming back very soon. (747, F/A-18, C17, Spitfire and more...) As to being bored in the game, it has been a remark we've received numerous times from our Windows Phones users for the past 11 months it's been in the market. To fix this problem, we'll bring new missions in an upcoming update (not the next one, but the one after that). We'll have precision landing missions, formation flight, airshow formation flight, space shuttle landing. Here's a video of the airshow formation, it's quite challenging http://www.youtube.com/watch?v=Tcplkwv-M9A Do not hesitate to let us know if you have any feedback, we have a uservoice site for that, we listen to our users and implement the top suggestions. Thanks a lot for trying the game out, we hope our next updates will bring you back to it -- Matt Flying Development Studio
Infinite Flight Developer Checking in! Infinite Flight Developer here, being also a civilian flight sim, we're quite similar, although we have a few different features and details that differ from the competitors. One thing we like to point out is the reset options, when you have crashed, you can reset the airplane 20 seconds before the crash to try again, this avoid the penalty and frustration of having to restart a whole flight just because you had the wrong throttle setting on final approach. Infinite Flight also allows you to select the exact runways you'd like to start from. We have different layouts based on the platform you use, buttons won't be at the same position on the iPad and on the iPhone for example. One thing we also try to do is to listen to our users, we prioritize features based on the feedback we get from our users on http://feedback.flyingdevstudio.com We're working hard to bring iPad3 Retina display support within the next few days. We're entering beta later today -- Matt
While I probably won't play this myself, it's great to see games like this on the platform. Broadens the appeal of iOS gaming, takes yet another step towards us abandoning our clumsy desktop boxes (and those outdated, peculiar plastic thingies people put in front of equally ancient TVs and use to play games with inferior diversity, depth, dynamic design, graphics, accuracy of controls and quality of original thought and design ) and and adds another hardcore niche to counter the perception of iOS as a casual platform.
impressions Already, your tutorial is better than X-plane...because there IS a tutorial!! X-plane just dropped players in, with no assistance at all. Every time I tried playing that game, I would crash without ever knowing why. After multiple times of frustration, I was simply annoyed and chalked the game up to being too hard-core for me. Right off the bat, your menu interface is a lot simpler and cleaner. I was able to get into the game and I didn't crash immediately! Any of the errors that I had, were my own. I'm not great with tilt screen technology, so every once in a while I would lose control and oversteer. However, once I was able to understand what I was doing wrong, I would recalibrate the controls and was back on my way towards a pleasant flight experience. I really like this game so far, and intend to spend more time with it in the future. Unlike X-plane, I don't feel like the money spent was wasted. The upcoming updates sound fantastic, and I am looking forward to trying them out! The only real problem I have mirrors what other people have said. I wish that there were more interesting texture backgrounds, and more landmarks to see. I am in California, and would love to see more recognizable landmarks. I had the privilege to fly a Cessna one time in one of those one day flight tutorials, and that was a thrilling experience that I hope Infinite Flight recaptures. Improving the scenery would go a loooong way! Landing at LAX and seeing the city and 405 would be amazing! Also, are there any plans to include things like helicopters in the game? There aren't any helicopters in many of these flight games, and I really want to know what it feels like to fly a helicopter. If you can include a space shuttle, a helicopter isn't much to ask for right? Lastly, during the tutorial I tried to land at the Palo Alto Airport. I got bored and decided to jump ahead and selected the Palo Alto Airport on my mini map. I navigated successfully through the Red guideposts(awesome addution and really intuitive implementation via tapping your destination!), but was unable to find any type of landing controls. Can you currently land or crash airplanes? my plane simply...stopped. on the ground. engine still going. Will you be adding landing and takeoff procedures?
Thanks, great feedback. We sometimes get complaints about the tutorial, but as least we have one We're thinking of adding new ones in the future. We're a small team so scheduling is tight A lot of what drives Infinite Flight is from what's missing or frustrating in the other simulators out there, so we're not surprised by what you writing. We've got much more content lined up! Next update will bring one new airplane and iPad3 support as well as other small tweaks. We're trying to find out what has caused our initial rejection from Apple before we can add more airplanes in the game. We had to take some of the airplanes out because of that. To make it up to our users, we decided that we'll keep adding free planes until we can fix the in app purchases. The space shuttle is in there, we haven't been able to add it due to the certification issues again. We have a nice landing mission with 4 levels of difficulty. Also, in the next updates, we'll bring more missions, including landing challenges, formation flights and more! There isn't any "landing control", you just have to fly through the squares, slow the airplane down to around 50/55kts, set the flaps to 20/30 degees, flare above the runway and you'll land. There isn't any rewards, just the personal satisfaction of having landed Don't worry about crashing, bouncing, veering off the runway, it takes practice. As to crashing, yes you can, just try to jam the airplane into the ground, you'll see it can crash hehe Thanks for the great feedback, keep it coming Also, if you have the time, feel free to leave a review of Infinite Flight in the App Store. We're a very small team and reviews help us tremendously! -- Matt
Hi guys, For what it's worth, I really don't see a reason to compare Infinite Flight with X-Plane. They are both excellent flight simulators and each have their own strengths. I think the developers of Infinite Flight are exceptionally dedicated to the improvement and continuance of this app and are not diverted to other projects. If you are looking for a very good Helicopter sim, the one I like is "H-Elite". It does an excellent job of modelling the characteristics and aerodynamics of a Helicopter and is on the App Storefor $3.99. Again, I think we all have a lot to look forward to with Infinite Flight and I am really enjoying it right now. Howard
The first thing I've noticed is it doesn't seem to properly support multitasking If I quit the app and restart, it looks like it's going to resume but then crashes.
Oh, and the next thing I discovered is that a slightly aggressive use of the rudder will put the aircraft into a spin which results in the app crashing I was quite impressed with the Windows Phone 7 version of Infinite Flight, so I know it's going to get better, but for now I'm a little disappointed.
Brillant game I have to say, but I have a question/problem. Sometimes the left/right controls gets inverted by themselves or maybe I'm touching som settings? So when I tilt to the left, the plane would go to the right and when I tilt to the right the plane would go left. Does anyone know what I'm doing wrong?
We've received reports of this but we haven't been able to repro this. Try to calibrate the controls again. Our only guess is that users are changing orientation after calibrating the controls. (switching the home button from left to right or vice versa) If you have a way to consistently reproduce this issue, we'd love to know how Thanks! Matt