CO-OP IS HERE: iTunes Link Press Previews Pocket Gamer Preview IGN Preview Touch Arcade Hands-On "Yeah, I definitely was expecting it to be awesome... I just wasn't prepared for how awesome it actually was." -- Eli Hodapp, Touch Arcade Producer Chris Plummer talks Eliminate. Eliminate Community Day ***kmacleod's impressions*** Shooting and aiming are the two most important parts of any FPS, and I'm happy to say that Eliminate handles them flawlessly. All control modes feel natural, and the whole thing is very easy to pick up and play. "After playing the game for about an hour, I'm absolutely convinced that the game is going to be one of the flagship games for the iPhone, in terms of success and in terms of quality, and I'll be buying it the second it goes on sale." Part 1 Part 2 Live Roundtable with the ngmofos -- GamerTagRadio Gamer Tag Radio Episode #211 -- Eliminate Thunderbolt Games "After sitting down and playing Eliminate, I can say without hesitation that these are the best FPS controls seen on this platform yet." "Perhaps the most impressive thing, beyond the fluid controls, was the graphics engine. There’s nothing like this running on the iPhone/iTouch right now." Thunderbolt Games Sarcastic Gamer "I was astonished by how natural the controls felt. It was my first experience with an iPhone/iPod touch game, but I managed to acclimate without much difficulty." "The small maps facilitate close-quarters combat, ensuring constant engagement and tense shootouts. Environmental hazards add to the action, forcing players to mind their surroundings, while also fending off enemies. One moment you’re chasing an adversary; the next you’re a red smudge, courtesy of a horizontal wall press." Sarcastic Gamer Gearheads of War "The game overall is something that is fun and very addicting to play with your friends or against the world." "After playing for about a half hour I was starting to do very well with getting some double kills and using the power ups to my advantage. I was quickly creating enemies and going around trying to hunt down some of the other players that were kicking my butt." Gearheads of War Gearlive "ELIMINATE offers an amazing online FPS mobile experience. Simple controls and interfaces allow you to pick up your device and start playing anywhere, while giving you a satisfactory gaming experience...for a game running on an iPhone or iPod touch over 3G or Wi-Fi, it’s pretty darn solid. " App.Tapper Gaming Nexus "This ambitious new title is an FPS entitled Eliminate, and after getting some serious hands on time with the game I can say that as soon as the game releases I will finally have something other than tower defense games on my iPod Touch. A lot of things can be done with a touch screen, but one genre I could never imagine being well implemented on that type of interface was the first person shooter. Until now. " "The weapons are one of Eliminate’s strongest features, because they look and feel great to use. There’s a large variety in the weapon selection as well, varying between laser guns, assault rifles, and rocket launchers to the more imaginative plasma cannons and gravity hooks." Gaming Nexus VIDEOS: KillTest Trailer Eliminate Intro Vid Weapons Trailer Armor Trailer Eliminated Teaser Vid Upgrades trailer Eliminate on the ngmoshow part 1--upgrades and matchmaking part 2--energy part 3--Walkthrough of the upgrades system practice mode Eliminate Fan Kit http://itunes.apple.com/us/app/eliminate-pro/id318760264?mt=8
Happy New years! Rolling updates text will be listed in our eliminate blog going forward. http://eliminateblog.ngmoco.com/ Older updates 12/10/09 - -Vaporizer rate of fire was decreased (slowed down) slightly to adjust for firing rate increase that resulted from the beam duration reduction -Antimatter Jet projectile speed was increased to make the weapon a little more effective overall. -Increased AR damage per shot which should make the gun itself and its headshots more effective. 12/8/09 - Taunting in a match now nets players only 20 credits max. 12/7/09 -Increased burst scatter chance on Plasma Cannon. This should make the PC less reliable on long distances. Close range opponents will still suffer significant damage. We'll continue to look at this one. -Rocket Launcher damage reduced. Because it's a weapon that has potential to do damage to multiple targets, it should not be able to keep up with other weapons for the purposes of single target fighting. -Vaporizer damage per shot was increased. Beam durations were decreased to create a more instantaneous damage effect. -Levels 71-100 were added based on the current lifetime credits earned, this will provide plenty of promotions for Arsenal Megacorp's dedicated employees. -We're digging at why jump is not performing as expected. We believe 1.1 introduced a bug to gravity in general and are still investigating. -We believe armor speeds are performing as expected. This reduction was across the board so your overall speed advantage is still comparable to every other armor's. 11/15/09 - Cloaking has been improved on Sentry and Sniper armors. Some Armor upgrade "specializations" have been modified to match descriptions more properly. Note, no attributes were changed, just the text displays around it. Recharge timer has been raised to 90 minutes. Our employees were working too hard. 11/13/09 - Matchmaking has been tweaked. It is now less tolerant at matching players together who's skill are not within a good range of each other. This may result in matchmaking taking longer and matches starting before it's full. 11/11/09 - Arsenal Megacorp's 4x recharge rate will remain in effect indefinitely. Thanks for making the special event a great success! Read the history Cheers
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