This is my main complaint about coins. I get paired with countless newbs and when I finally find a good match, low to no coins. Nice
I don't see how you could get any better at the game if you can only play someone 3 or less times what with the coin system.
Hi all, newcomer in this forum. Been playing ranked matches from the start so might have met one or two of you. Do you guys find that the game is much more laggy starting this week? It was slow before, but recently pauses and disconnects are frequent. I can hardly finish a match in recent 3 days.
Welcome to TA. Since the update I've had pretty good connections up until very recently so I guess I agree.
Thanks for the invite App. I think I'll be around in a little while if you're still up for a few matches. BTW, have you unlocked Immense Power level 4 yet?
How about writting here the most powerful solo combos of each character (without Pandora and without tired characters)? Hwo: P, P, P, Heel Explosion Combo -> 419 Damage (yes, that's right, that's his most powerful combo) Paul: Phoenix Smasher EX, Bone Breaker, Demolition Man, Mortar Punch, Shredder, Burning Fist -> 575 Damage
I've done 470 damage 2-3 ways with Kaz using all 3 bars but don't think I've found anything better. 575 damage solo is nuts. I don't know why more people don't use Paul.
511 with Hwo: (corner) j.hk, flamingo, p, p, flamingo, p, p, super Oh, and what is tired character? Kaz can do 570 max with just hp and electrics into super. 633 with Paul: lv2 charge, ch lv2 sp, df+k, p, p, db+sp, qcf+sp, d+sp, super. There's enough time if you do a launcher with your anchor when going against their anchor and start charging when you get tagged in. Now, if any of the lv5 dmg set atk gem gets activated, it's a one touch death.
Kaz - j.p, [st.hp, electric] x2, cr.hp, super (570 dmg). Hold a charge for a ch and it will deal 595. abc sucks. It ends up causing too much deterioration if your combo is long. Buuuuut I would rather be able to hit confirm a combo starting with abc instead of throwing out a punishable fierce.
Awesome games Jibba. Great fun. Much better than ranked. How about some Hugo practice next time. Have a good night buddy. App
Chun-li Full meter Neutral jump k, forward p, p, ex fast kicks, forward p, p, hazanshu, super 527 damage Nina Full meter Charge sp level 1, crouch high p, qcb sp (ex), crouch high p, down back sp, crouch high p, down back sp, super 556 damage
Yeah, abc kills damage but is so safe, except when you're playing App and his crosses. Great games App. I haven't played Sim at all lately and clearly suck with him. He's so different in SFxT. That dive kick move with Hwo takes a lot of getting used to. Is it unsafe if it whiffs? I have trouble punishing with Sim because his pokes suck. Also, nice job with Ryu. That neutral jk trap is even more annoying in SFxt than it was in Volt. Haha.
Yeah I was a little stubborn with Sim. I'll maybe try maining Hugo next time or at least using him as a secondary more. I think id get smoked trying to main him. Definitely more fun than ranked but really wish we could choose more than one round matches.
Paul's got some really easy and damaging juggle combos if you're able to get the timing down, and a lot of them are confirmable off his basic specials. If I re-download the app I'll try to post some of the ones I found. So there IS an actual Friendly match mode in this game?