I really, really liked this game at first. But it got tiresome after so many missions of basically increasingly difficult slider puzzles. What was more annoying was the inability to reallly move the pieces the way you want to (as in a real slider puzzle). I'm not great at those kinds of puzzles to begin with so frustration set in and this was among the casualties of having to make some space for other games. Still may give it another go one of these days...
That's really unfortunate. There must be something wrong still. Can you tell me, does the "Game Center" button in the pause menu open up the achievements window? Also, are you running iOS 5 or 6?
Same here seventh, my achievements haven't synced and I'm on iOS 5 and the gamecenter button does open up the achievement menu, thanks for your rapid responses
Thanks! I got it! (only to be stuck in the next room). I see the path the light should have but one of the mirrors won't move in the direction I need it to!
No idea what you mean because we've never even tried Unity. What is it like? Is it any good? But anyway, this game is built on our own game engine we've been working on for a couple of years already.
Excellent game. Console quality through and through, plus its challenging and has a good few hours of gameplay in it. Worth every penny.
Second update for Shardlands was submitted yesterday and I want to share some thoughts about the additions and changes we made. As I mentioned earlier, player can now move faster by "dashing", which is activated with double tap. Dawn's movement speed is doubled for a few seconds until energy is exhausted. The energy is fully restored when visiting a beacon, or by walking over a energy restore point. In addition, there are points where the energy is consumed. Energy restore and consume points Dawn transforming from energy form to herself after dash Using the dash ability doesn't necessarily make crossing obstacles any easier. It can get you into trouble if used recklessly near monsters. At the moment, there aren't any obstacles in the game that require dashing, but in the upcoming levels there most likely will be. Now it's ultimately the players choice if he/she wants to move more swiftly through the game world. I find myself dashing all the time, especially in the hub where you have unlimited energy. Another feature we added to speed up the gameplay was that when Dawn gets to a beacon while monster is following, the monster gets killed by a lightning-like effect coming from the beacon. Monster killed by beacon from a distance A new level called "Marsh" is included in the update. (click to enlarge)
To the devs: I ultimately have stopped playing after about 9 levels in. Too slow, boring, repetitive, no change in visual style...the game screams polish but the gameplay is a major letdown. Started well, but I see the same concepts being used again and again. I tell you what - I was amongst the first to hear about the game, but I am now disappointed. Anyway, still look forward to your next game. Hope it'lll be my cuppa coffee
Really? I liked a lot of games. Recently, NFS MW, Gear Jack, Rayman, Polara, Devil's Attorney, Lili....and some more that I probably can't recall. But yeah, the ratio of like:dlike is rather low.
I'm having trouble with the 3rd section in Nest simply due to hitting the switch and having the laser hit me before I can move...I see no other way of guiding the laser to it's mark unless it goes through you to do so...I'm sure this is a lot simpler than I'm making it, but any help or tips?
How about not hitting yourself with the laser? Spoiler ...by placing the mirrors so that the laser won't hit you when you turn it on, and then stepping away from the switch/console and moving the mirrors to finish the puzzle...