No. I'm pretty sure he's just saying they look better than graphics from the original xbox. There is such thing as a middle ground you know.
Gameplay demo: Subscribe to the TouchArcade YouTube channel Kinda killed my excitement, its basically a western infinity blade. Graphics are gorgeous though.
hmmm game is on rails...but doesn't matter cause it looks awesome btw at the end of the video after showing gameplay the developer said something about the supported devices for apple what i heard was ipad 2..ipad 1 and iphone 4 but sound wasn't clear enough so can anyone tell me if he mentioned 3gs support? or older devices support?
Well he also says that this is not the real game but a tech demo and that the real game has the "walking around and card mechanics part" so i'm not sure it will still be on rails
yeah the first time i watch the demo...its like infinity blade but the tough guy is a cowboy not a knight...
Have there been any updates on this game? Last I heard, it was supposed to come out "Q4 2011". 30 days and counting til the end of the year...
Bladeslinger update, from the source... Hey everyone, I'm Brett from Kerosene Games (publishing Bladeslinger). First, I wanted to say sorry for the delay of the game's launch (was originally supposed to be Q4 last year). Much of that is my fault. I really encouraged Luma Arcade (the developer) to make the game bigger and longer (which they already wanted to do) while trying to balance against the game's already giant development cycle--for a mobile game--complex combat and level systems, and of course, just wanting to get it out in your hands. On top of the game's scope and complexity, Luma Arcade has been doing some things with Unity that have never been tried before (e.g. dynamic shadows on *everything* is really really hard to do on mobile...Infinity Blade 2 doesn't do this). There are special custom shaders and all sorts of super cutting edge stuff, built specifically to get maximum performance out of the latest gen devices. This game is NOT on rails like Infinity Blade and Dark Meadow. There's actually a really nice, elegant control system for moving the hero character, William, through the levels and performing attacks. It took a LONG time to nail this stuff as it's new territory in control scheme design, but it's really come together. I'm really excited about it Launch plans are always a squishy thing with games, and we're not going to ship this until we're SURE it's great, but it's feeling very close now. I think we're probably looking at May for the App Store, Android (with some special Tegra 3 stuff) very soon after that... hopefully sooner than later! Thanks for all your interest in the game and support for Luma Arcade. They're an incredibly talented developer and you guys are going to be amazed how far the game has come since the preview last Fall. If you'd like to keep up with our progress, pelase follow @LumaArcade and @KeroseneGames. BTW...device support planned... For sure: iOS: iPhone 4S, iPad 2 / 3 Android: Tegra 3 and roughly anything Galaxy S II class & above Hopefully as well: iOS: iPhone 4, iPad 1 Android: Tegra 2