Bladeslinger

Discussion in 'Upcoming iOS Games' started by ImNoSuperMan, Sep 28, 2011.

  1. chase123

    chase123 Well-Known Member

    Aug 6, 2010
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    Pakistan,Karachi.
    So uh,you mean to say that they look like 360 graphics.Is that what you are saying.
     
  2. jumpman475

    jumpman475 Well-Known Member

    Aug 31, 2009
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    Student
    Ithaca, NY
    Haha yeah
     
  3. jumpman475

    jumpman475 Well-Known Member

    Aug 31, 2009
    1,899
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    Student
    Ithaca, NY
    No. I'm pretty sure he's just saying they look better than graphics from the original xbox. There is such thing as a middle ground you know.
     
  4. squarezero

    squarezero Moderator
    Staff Member Patreon Silver

    Dec 10, 2008
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    Salem, Massachusetts, USA
    Thanks, that's exactly what I meant. The jump from the xbox to the xbox 360 was pretty damn big.
     
  5. zippoz

    zippoz Well-Known Member

    Jul 6, 2011
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    #45 zippoz, Oct 18, 2011
    Last edited by a moderator: Oct 18, 2011
  6. bebo_beta2002

    bebo_beta2002 Well-Known Member

    Jan 6, 2010
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    hmmm game is on rails...but doesn't matter cause it looks awesome
    btw at the end of the video after showing gameplay the developer said something about the supported devices for apple
    what i heard was ipad 2..ipad 1 and iphone 4
    but sound wasn't clear enough so can anyone tell me if he mentioned 3gs support?
    or older devices support?
     
  7. killercow

    killercow Well-Known Member

    Well he also says that this is not the real game but a tech demo and that the real game has the "walking around and card mechanics part" so i'm not sure it will still be on rails
     
  8. bebo_beta2002

    bebo_beta2002 Well-Known Member

    Jan 6, 2010
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    nice ..nw am more happy that it may not be on rails :)
    but also any words on 3gs support?
     
  9. Pacificsun0481

    Pacificsun0481 Well-Known Member

    Jul 10, 2010
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    Sacramento, CA
    Any news?

    Excited to hear more
     
  10. Pacificsun0481

    Pacificsun0481 Well-Known Member

    Jul 10, 2010
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    Sacramento, CA
    Looks so bad a$$ :p
     
  11. yyhakusho

    yyhakusho Well-Known Member

    Feb 7, 2011
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    yeah the first time i watch the demo...its like infinity blade but the tough guy is a cowboy not a knight...
     
  12. adamphetamine

    adamphetamine Well-Known Member

    Jan 4, 2011
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    Programmer/3D Modeling
    Bethlehem, Pa
    Game looks bad ass. Defiantly an INSTA buy.
     
  13. Mandi

    Mandi Well-Known Member

    Nov 23, 2008
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    Have there been any updates on this game? Last I heard, it was supposed to come out "Q4 2011". 30 days and counting til the end of the year...
     
  14. chase123

    chase123 Well-Known Member

    Aug 6, 2010
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    Pakistan,Karachi.
    Looks to be boring from the video.
    Graphics look okay though.
     
  15. rhljk14

    rhljk14 Well-Known Member

    Jan 24, 2010
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    Swansea, MA
    What's the deal with this game. haven't heard anything for a while.
     
  16. tognesimo

    tognesimo Well-Known Member

    Apr 26, 2011
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    It's on rails like infinity blade! Don't buy it!
     
  17. El_Enemigo

    El_Enemigo Active Member

    Mar 9, 2012
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    Salesman, marketing
    Montevideo, Uruguay.
    i didn't like the concept of monsters.
    They look so cliche. :(
     
  18. relyes

    relyes Well-Known Member

    Mar 29, 2012
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    Kerosene Games
    San Francisco
    Bladeslinger update, from the source...

    Hey everyone, I'm Brett from Kerosene Games (publishing Bladeslinger).

    First, I wanted to say sorry for the delay of the game's launch (was originally supposed to be Q4 last year). Much of that is my fault. I really encouraged Luma Arcade (the developer) to make the game bigger and longer (which they already wanted to do) while trying to balance against the game's already giant development cycle--for a mobile game--complex combat and level systems, and of course, just wanting to get it out in your hands.

    On top of the game's scope and complexity, Luma Arcade has been doing some things with Unity that have never been tried before (e.g. dynamic shadows on *everything* is really really hard to do on mobile...Infinity Blade 2 doesn't do this). There are special custom shaders and all sorts of super cutting edge stuff, built specifically to get maximum performance out of the latest gen devices.

    This game is NOT on rails like Infinity Blade and Dark Meadow. There's actually a really nice, elegant control system for moving the hero character, William, through the levels and performing attacks. It took a LONG time to nail this stuff as it's new territory in control scheme design, but it's really come together. I'm really excited about it :)

    Launch plans are always a squishy thing with games, and we're not going to ship this until we're SURE it's great, but it's feeling very close now. I think we're probably looking at May for the App Store, Android (with some special Tegra 3 stuff) very soon after that... hopefully sooner than later!

    Thanks for all your interest in the game and support for Luma Arcade. They're an incredibly talented developer and you guys are going to be amazed how far the game has come since the preview last Fall. If you'd like to keep up with our progress, pelase follow @LumaArcade and @KeroseneGames.

    BTW...device support planned...

    For sure:
    iOS: iPhone 4S, iPad 2 / 3
    Android: Tegra 3 and roughly anything Galaxy S II class & above

    Hopefully as well:
    iOS: iPhone 4, iPad 1
    Android: Tegra 2
     
  19. timmus

    timmus Member

    Feb 18, 2012
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    Netherlands
    i have an iphone 4s and im getting an ipad 3 soon.
    cant wait to play this on them.
     

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