Oceanhorn - New Zelda-inspired title from developers of Death Rally!

11-07-2011, 07:49 AM
#11
From what I see and read it sounds like a game I would love. Hope they take a lot of care and time with this which sound like what they are doing.
11-07-2011, 08:13 AM
#12
Joined: Jun 2011
Location: Philippines
Posts: 3,009
*Jaw Dropped*

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11-07-2011, 08:28 AM
#13
Joined: Oct 2010
Location: Australia
Posts: 260
"Oceanhorn-iPhone4S-bullshot.png" has me a little concerned. =P How similar to this do you expect the final game to look?

Graphics aside, sounds like an interesting game. Definitely something I'm going to be keeping me eye(s) on.
11-07-2011, 08:54 AM
#14
Hope this isn't a 'demo' game....as in, 2 hours and you're done.

Now playing: Squids, Shantae, Mage Gauntlet, Roboto, Emberwind, Cordy, Whale Trail, Aquaria, Super Crossfire, Extraction, Crazy Hedgy, Terra Noctis, Pocket RPG, Glowfish, Steambirds, Edge Ex, SANDWICHES!!, Goat Up, Bean's Quest, Last Rocket, Blobster, Run Jump Kill, Don't Run WAPS, Jap Werewolf, Space Tripper, Sonic CD, Sleepy Jack.
11-07-2011, 09:05 AM
#15
Looks great. Lovin the art style. Was, sorry am, a big fan of Death Rally too.

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11-07-2011, 09:13 AM
#16
Looks awesome, and cheers for going against the grinding formula. Can't wait for video.

It's from the Death Rally devs so I know it'll get great support.

I am not a dev, I just post here.
I am not a dev, I just post here.
I am not a dev, I just post here.
11-07-2011, 09:15 AM
#17


Why the "A" button? instead of a sword or action icon? Is that button multi purpose?
11-07-2011, 09:31 AM
#18
Joined: Jul 2010
Location: Sacramento, CA
Posts: 1,352
This looks really fantastic! Everything from the gorgeous art style to the adventurous premise hits all the right notes.

Can't wait to see more of Ocenahorn.

Beta Tester for: iBlastMoki 2, Deadlock, Aralon: Sword & Shadow HD
Gameloft: Pacificsun81
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11-07-2011, 10:24 AM
#19
I like Zelda has no XP system.
I like Death Rally.
I like this game cartoon art style.
How many game hours does it provide?
11-07-2011, 10:42 AM
#20
Thank you everybody for your supporting comments!

Game, hud and art is still very much work in progress. Everything you can see in the bullshot is ingame assets though and reason it is named bullshot instead of screenshot is because some of the effects are still missing from our game engine. Final result will look different, but with normal and specular maps (missing from the screenshot) it will propably look better - but we will see!

In the core of development of Oceanhorn is 3D-tile world editor called "OCEAN Tile-based Worlds", developed together with Mountain Sheep (We share the same office ), but I will post more details and screenshots of that later. Thanks to efficient level tools, game will be packed with content.

Thanks again and stay tuned folks!

Your friendly neighbourhood Cornfox