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  #11  
Old 11-07-2011, 07:49 AM
Bertman Bertman is offline
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iPod Touch (4th Gen), OS 4.x
 
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From what I see and read it sounds like a game I would love. Hope they take a lot of care and time with this which sound like what they are doing.
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  #12  
Old 11-07-2011, 08:13 AM
iANiMeX iANiMeX is offline
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iPad (3rd Gen), iOS 6.x
 
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*Jaw Dropped*
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  #13  
Old 11-07-2011, 08:28 AM
spleen spleen is offline
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iPhone 5, iOS 6.x
 
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"Oceanhorn-iPhone4S-bullshot.png" has me a little concerned. =P How similar to this do you expect the final game to look?

Graphics aside, sounds like an interesting game. Definitely something I'm going to be keeping me eye(s) on.
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  #14  
Old 11-07-2011, 08:54 AM
caanerud caanerud is offline
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Hope this isn't a 'demo' game....as in, 2 hours and you're done.
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  #15  
Old 11-07-2011, 09:05 AM
Simon Potticary Simon Potticary is offline
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iPad mini
 
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Looks great. Lovin the art style. Was, sorry am, a big fan of Death Rally too.
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  #16  
Old 11-07-2011, 09:13 AM
arta arta is offline
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Looks awesome, and cheers for going against the grinding formula. Can't wait for video.

It's from the Death Rally devs so I know it'll get great support.
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  #17  
Old 11-07-2011, 09:15 AM
Kartel Kartel is offline
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Why the "A" button? instead of a sword or action icon? Is that button multi purpose?
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  #18  
Old 11-07-2011, 09:31 AM
Pacificsun0481 Pacificsun0481 is offline
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iPhone 5, iOS 6.x
 
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Location: Sacramento, CA
Posts: 1,352
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This looks really fantastic! Everything from the gorgeous art style to the adventurous premise hits all the right notes.

Can't wait to see more of Ocenahorn.
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  #19  
Old 11-07-2011, 10:24 AM
shodanng shodanng is offline
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iPhone 3GS, OS 3.x
 
Join Date: Apr 2009
Posts: 160
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I like Zelda has no XP system.
I like Death Rally.
I like this game cartoon art style.
How many game hours does it provide?
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  #20  
Old 11-07-2011, 10:42 AM
Fox-One-1 Fox-One-1 is offline
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iPad 2, OS 4.x
 
Join Date: Apr 2011
Posts: 57
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Thank you everybody for your supporting comments!

Game, hud and art is still very much work in progress. Everything you can see in the bullshot is ingame assets though and reason it is named bullshot instead of screenshot is because some of the effects are still missing from our game engine. Final result will look different, but with normal and specular maps (missing from the screenshot) it will propably look better - but we will see!

In the core of development of Oceanhorn is 3D-tile world editor called "OCEAN Tile-based Worlds", developed together with Mountain Sheep (We share the same office ), but I will post more details and screenshots of that later. Thanks to efficient level tools, game will be packed with content.

Thanks again and stay tuned folks!
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