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Galactic Keep by Gilded Skull Games

07-03-2009, 08:24 PM
Joined: May 2009
Location: East Coast
Posts: 559
Galactic Keep by Gilded Skull Games

‘Galactic Keep: Dice Battles’ takes core elements of classic dice and paper role playing games (like dungeon crawling for loot and experience on paper maps, a ‘DM’ style of telling a story and rolling dice to create characters, move and to battle) and translates them into an iPhone experience.

One of the key elements of this game will be the story: we want to create a variety of story ‘missions’ in the first offering that allow quite a bit of replay. To this end, the first five missions that will ship with the game will have many branching story paths that lead to at least multiple 'endings', various different unlockable playable characters, many weapons to equip and special attacks to collect.

Each mission will offer players a different experience: one will have a lot of battles, loot, creatures, enemies and combat. Others will have more exploration, larger maps and a lot of conversation with NPCs. One mission, for example, is a murder mystery on an orbital trading post. Another is a stealth-raid of a reouge laboratory compound within a skyscraper-sized freighter that's sunk partway into a gaseous bog on an uncharted planetoid.

We’re also working on bluetooth battles (to take your leveled-up characters and battle your friends) and downloadable content packs that will include new missions and unlockable playable characters (among other things). We'll post more details here and on our website over the next couple months.

We’re looking at submitting Galactic Keep in 2011. We’d like to heavily beta test this game and we’ll keep you posted as we begin!

Gilded Skull Games

Last edited by gildedskull; 04-29-2011 at 11:26 PM.
07-03-2009, 09:36 PM
Joined: Sep 2008
Posts: 537
Galactic Keep looks really interesting. The style seems very unique to me. I am looking forward to more info on it and can't wait for a video of the gameplay.

07-03-2009, 09:40 PM
galactic keep looks amazing!
07-03-2009, 10:09 PM
Joined: May 2009
Location: East Coast
Posts: 559
Thanks. I'm trying to make games that I'd want to play myself.

Galactic Keep is something that I'd like people to be able to dig their teeth into. We hope to start with something really good and build on it with updates and add-on content and mission packs over time. I'm really into having a lot of weird characters with interesting stories to tell.

The mood is supposed to tap into 'serial sci-fi' classics of the 60's and 70's in a somewhat gritty...but hopeful setting.

Artistically, I'm taking a low tech approach for a (sometimes) high-tech story (on a cutting edge platform). Rough, hand-hewn graphics are my specialty!

Last edited by gildedskull; 12-02-2009 at 06:31 PM.
07-03-2009, 10:14 PM
Joined: May 2009
Location: The Underworld
Posts: 9,230
wow, i love the graphics style in Galactic Keep, that looks really nice

the game itself looks quirky and fun, will definitely be keeping an eye on this one
07-04-2009, 09:14 AM
Joined: May 2009
Location: East Coast
Posts: 559
Here are some portraits of characters to be used in Galactic Keep. Some are supposed to become playable, some are enemies. I'd love to get your thoughts on favorites!

Just so you know, these are concepts. Characters may or may not appear in the final game at this point. We're hoping to have a pretty wide variety of enemies and playable characters these are just a few...

07-04-2009, 12:51 PM
Joined: May 2009
Location: The Underworld
Posts: 9,230
#3 ftw for me
07-04-2009, 02:14 PM
Joined: May 2009
Location: East Coast
Posts: 559
yep, #3 is a 'Gharsos', a gas race that collects items and integrates them into their 'cloud' to give them a more humanoid form. That one is supposed to have collected the skull of slain enemy and is using it as a 'head' of sorts. It fights with a sword.
07-04-2009, 03:51 PM
#12 looks awsome
07-05-2009, 12:06 AM
Joined: Jun 2009
Location: Connecticut, USA
Posts: 362
Very interested in Galactic Keep...

Dice battles, does this indicate a level of randomness in the game? Or is it all prescripted?


Looking for a cool sig.