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  #1  
Old 04-23-2014, 05:00 AM
Sanuku Sanuku is offline
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Default Wayward Souls - (by Rocketcat Games)

Quote:
NZ Release info :

The Game is out in New Zealand. It should be out in US at about 11 PM EST and Europe at around 12 AM UK time. Size of the app is 38.0 MB.

Price in NZ is $6.49 which should translate to USD $4.99

Requirements :

Requires iOS 5.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.

**Buy the game now at an introductory sale price of $4.99 USD. Every time we do a big content update, we will raise the price by a dollar. We plan to do several updates.**

Wayward Souls is an action-adventure game built for quick playthroughs and massive amounts of replay value. It was inspired by Spelunky, Secret of Mana, and our previous game, Mage Gauntlet.

Procedurally generated random levels mean that every time you play the game, it's a different experience. Control one of six characters, all with their own unique playstyles, abilities, and equipment. Explore and fight for survival, in combat where your tactics, positioning, and timing matter.

*Designed for iPhone 4 or iPad 2, and later devices.*

More Features:
- Fancy control scheme with no virtual buttons or sticks to fumble over.
- Unlock new areas, for increasingly punishing difficulty.
- 13 area types, all with different monsters, potential traps, and rare encounters.
- Each character can find equipment combinations that change their gameplay.
- Victory is based on your increasing skill as a player, not solely on grinding.
- Hats.
- No IAP ever, even for the hats. All content updates will be free for our fans.
- Unprecedented scope and variety for an action-adventure game on iOS, maybe anywhere.

First update plans: A huge new area will be added to the game, along with feature requests from the players! You can reach us on twitter or facebook to give requests or feedback on the game:

@rocketcatgames or www.facebook.com/rocketcatgames
iPhone Screenshots














Last edited by Sanuku; 04-23-2014 at 05:02 AM..
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  #2  
Old 04-23-2014, 05:04 AM
Sanuku Sanuku is offline
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  #3  
Old 04-23-2014, 05:08 AM
psj3809 psj3809 is online now
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Well this is one instant purchase for me tonight!
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  #4  
Old 04-23-2014, 05:19 AM
sapphire_neo sapphire_neo is offline
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Finally! I've been looking forward to this for what has seemed like eons now.
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  #5  
Old 04-23-2014, 05:25 AM
vii-Lucky vii-Lucky is offline
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Quote:
- no iap ever, even for the hats. All content updates will be free for our fans.
sold.
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  #6  
Old 04-23-2014, 05:30 AM
Sanuku Sanuku is offline
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Default Game Impressions


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  #7  
Old 04-23-2014, 05:36 AM
Biggavelli Biggavelli is offline
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Super excited about this
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  #8  
Old 04-23-2014, 05:37 AM
Bronxsta Bronxsta is offline
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My impressions from the Upcoming thread
Quote:
Originally Posted by Bronxsta View Post
So the short version: With Wayward Souls, IOS finally has its Dark Souls

The long version? Well Wayward Souls may not be comparable to DS in some ways, but they do share other elements. From the start, Wayward Souls is a challenge. You will die many times, as you face foes of all shapes and sizes and abilities. This isn't a hack and slash; timing and smart positioning is key to survival. Limited magic and gear makes each use a tactical decision, weighing the best angle, the best target, using now or saving for a potentially worse fight around the corner. And like Dark Souls, clearing an area with a sliver of health left through your own skills and smart use of magic and abilities feels so rewarding.

Each class feels decidedly different and unique, each requiring a different finesse to master. Your decisions and honing of your playstyle doesn't end with choosing a class. From choosing between what gear to forge, what skills to upgrade, what magic you collect, your skills and abilities could vary significantly between playthroughs. Along with the randomized levels, this makes every new attempt feel like a fresh new challenge.

But any impressions of Wayward Souls would be incomplete with mentioning the visuals. There's a level of polish and charm here that makes exploration a joy. Flashes of lightning in the castle window. Hanging lanterns swinging when you bump into them. Stylish magic effects. The myriad enemy designs. The controls are equally polished, responsive, and free of excessive buttons; not once have I died due to some control issues.

Hype is a curious thing. On one hand, we have 111 pages of following development and anxiously counting down the months, weeks, days till release. On the other, hype can result in disappointment, when something so anticipated can't possibly live up to the expectations.

Polished, finely tuned, charming, challenging, Wayward Souls justifies the hype
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  #9  
Old 04-23-2014, 05:39 AM
jar0d jar0d is offline
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Yes! So good news. Definitely an instant. Can't wait to get home / get to sleep and download it first thing on the morning 😄
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  #10  
Old 04-23-2014, 05:48 AM
elr0y7 elr0y7 is offline
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Quote:
Originally Posted by Bronxsta View Post
My impressions from the Upcoming thread
Awesome, can't wait for the US release!
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