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Not a Clone: a satire on the mobile game market

05-25-2015, 02:47 PM
Not a Clone: play all the games! An app store parody.

Howdy, all. We're Omiya Games, a small studio working on Not a Clone, an app store parody where you play all the games! Not a Clone is a Wario Ware Inc.-style minigame series where you play a lot of mobile games in quick successions. The original game was developed for the PC, but it was popular enough to warrant a mobile release.

Edit: Not a Clone is released!!! You can grab it on AppStore (iPhone and iPads) and Google Play (Androids) right now:

Here's the game's description:
What if you were given a backdoor pass to a site filled with the hottest mobile games currently climbing the charts? What if just by playing the games well enough, you were able to earn money to buy even more games? Would you jump at the chance or just let it pass?

Not A Clone is a frantic exercise in quick-thinking and even quicker responding. Featuring over two dozen original and parody mini-games, you must play through them one after another, chaining your successes into the highest score possible for possible fame and prizes. Beat your friends to the top of the leaderboards! Earn Zeni to purchase more games!

You have five seconds to get through each mini-game that is thrown at you by following the instructions that appear on the screen. The further you go, the harder it gets. How long will you last before your device runs out of power? Will you earn enough to unlock your next challenge? Will you know which games are being parodies and which games are not a clone?

Check out our free demo on GameJolt, Itch.io, & SlideDB

Our Blog

Last edited by OmiyaGames; 10-13-2016 at 10:45 PM. Reason: Game is released!
06-13-2015, 11:33 AM
[Cross-posted from Omiya Games]

What's this!? A new update on Not a Clone!? Yup, we finally have something new to show off since the brainstorming sketches nearly three weeks ago.

First, the graphics in the clones formerly known as Not Angry Things and Not Angry Disks has been changed to Angry Monkeys and Angry Thieves respectively. Why? Well, you might recall the old minigames looked something like this:

Now they look like this:

And the renaming seemed appropriate.Thanks again to Astra Wijaya for the graphical improvements.

On a different note, I believe I haven't introduced the rest of the team members working on this project. We're a four-men team, consisting of:
  • Myself, Taro Omiya, as the game designer and programmer (and the creator of the original game)
  • Astra Wijaya, naturally, as the artist
  • Chase Bethea as the sound designer
  • and lastly, Dylan Bramblett as programmer.

I'm going to do my best to give some highlights to other features implemented in the game so that other team members can get their spotlight, too. First, Dylan put together a translation interface that reads in a spreadsheet like the one below:

And turns it into texts that changes based on the player's language settings. Since we're early in development, there haven't been any translations outside of Pig Latin.Still, when we do finalize every texts in the game, we should be able to translate the game to other languages very quickly. Here's to hoping the next update will come quickly (without E3 bothering us).

06-14-2015, 04:31 AM
This is such a cool concept! I will be following this one. Can't wait to see more.

06-15-2015, 08:05 PM
Originally Posted by craigeatscrayons View Post
This is such a cool concept! I will be following this one. Can't wait to see more.
Thanks for the follow! Yeah, we were really surprised by the popularity of the original PC version, with so many let's plays like the one below (warning: strong language). It only seemed appropriate to make it bigger and better!

Youtube link | Pop Up
06-27-2015, 02:03 PM
[Reposted from Omiya Games]

As mentioned on Twitter, last weekend, many of our teammates were responsible for putting together the River Jam game jam. We weren't able to post any updates on our project back then.

During the same week, our team had an emergency discussion about the difficulty of navigating the Game Over screen. As you may recall, the old game over screen looked like this:

Back then, we wanted to hammer the idea that the minigames they were playing were clones of other mobile games. From the feedback we received, though, it seems we made the menus too obtuse. As such, we've redesigned the menu to make it easier to get back into the game:

What do you think?

Incidentally, one major change we're working on in Not a Clone is adding difficulty levels. For example, if you just started the game, and played the Angry Monkeys minigame, this is how many fruits you need to hit:

As you clear more minigames, the number of fruits will keep increasing:

Until it fills up the whole screen:

This effort is courtesy of Taro Omiya, who was compelled to address himself in third-person. While this feature is still a work-in-progress, it should be pretty clear how this improves on the original game.
06-27-2015, 02:33 PM
Joined: Apr 2015
Posts: 290
Game concept looks very cool! And I love the satire here, being an avid iOS gamer. Do the games play continuously flowing together? Like wario?
07-04-2015, 01:42 PM
Originally Posted by jgeirge View Post
Game concept looks very cool! And I love the satire here, being an avid iOS gamer. Do the games play continuously flowing together? Like wario?
Yup, the minigames rolls in, non-stop (until you lose all battery life, of course).
07-04-2015, 01:43 PM
Not a Clone minigame mockups and fun facts

[Reposted from Omiya Games]

Continuing our updates on Not a Clone's progress, we've got a new mockup for a minigame:

Art, again, is courtesy of Astra Wijaya.

In regards to other updates, there's been a few small tweaks to the UI. For example, the loading screen now provides the definition of a clone:

A lot of people who play-tested our game didn't know what a clone was, so we put the definition up on the loading screen to educate our players. Second, the game over screen now provides some fascinating (or depressing) facts about clone-related practices:

Note that neither texts are final.
07-04-2015, 09:22 PM
I really like the theme and look of the gameplay of this game. Especially because I always thought that iOS needed a WarioWare-esque game, and that it sheds some light on the clones in the App store. I'm curious if there's a list of games you have because I think it would be cool to suggest a few clone minigames.
07-05-2015, 05:06 AM
Joined: Jun 2015
Posts: 24
lol this is too funny. Love the concept guys! Will be following your devblog