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Exiles of Embermark - a PVP RPG tailored for one-handed play (by Gunslinger Studios)

View Poll Results: In mobile RPGs, do you get more excited about PvP or PvE? (and why)
PvP is more exciting 18 21.18%
PvE is more exciting 46 54.12%
They are equally as exciting 21 24.71%
Voters: 85. You may not vote on this poll
02-05-2016, 05:40 PM
#1
Joined: Mar 2012
Location: Los Angeles, CA
Posts: 223
Exiles of Embermark - RPG tailored for one-handed play (by Gunslinger Studios)

Hi-- I'm a developer on Exiles of Embermark. It's a mobile combat RPG that we've been working on, and it's really coming together. TA just wrote a bit about it, so I thought I'd start up some discussion. We're nearing production on it, and I can't wait to get feedback. We'll be sharing everything we do all along the way.

Here's the rundown:

In a castoff continent, emerging Houses vie for influence over land & resources through a combination of cunning & the might of their Marked. These skilled heroes engage in duels with each other to tip the balance of power & further their House agenda. Players become these heroes & develop mind, body and magic to bring glory (and phat lewt) to their Houses.




Train, develop & equip your character to become the best in PVP and PVE combat reminiscent of Pokemon but with an MMO's flavor & variety. Get into and out of a Battle in under 60 seconds and make meaningful progress every time you fight:



Find, loot and craft items of enormous power to spec out your character in a gazillion different ways:



Build up a camp & recruit followers that quest for loot, improve your character & acquire useful information even when you're not playing:



Choose a House, gain its unique advantage & and compete with other Houses for influence & rewards:



Engage in a player-influenced storyline that follows the entire community, charts victories, defeats & political intrigue:



Register here if you're interested in testing and input on the game's development. And get the latest art, screens, stories and game development updates on the EoE blog.

Looking forward to hearing what you think. We'll be incorporating player feedback, stories and suggestions all throughout production, so please jump in either here or there.

TheWzrd
Developer, Exiles of Embermark
Gunslinger Studios
The Game | The Discussion
@exilesgame

Last edited by thewzrd; 02-10-2016 at 07:51 PM.
02-06-2016, 10:22 AM
#2
Joined: Mar 2012
Location: Los Angeles, CA
Posts: 223
And here's the latest Game Dev Update for the game's progress.

Last edited by thewzrd; 02-06-2016 at 03:09 PM.

02-06-2016, 05:44 PM
#3
This game has a lot of everything I'm interested in and the art style is amazing. I registered at your site and hope to hear more about this game as it progresses :-)
02-07-2016, 12:01 PM
#4
Joined: Mar 2012
Location: Los Angeles, CA
Posts: 223
Great to hear! And definitely-- if you registered, you'll get access to the development discussion, imagery and an invitation to Beta.
02-08-2016, 01:46 PM
#5
Joined: Mar 2012
Location: Los Angeles, CA
Posts: 223
We're playing with art direction on the characters-- initially, we're planning 3 Classes, with 3 as an early expansion, but we're also trying to give players character models that can function as Warrior, Mage, Rogue, etc. This first guy would probably make a too-beefy mage, but there are differing opinions over here...


Last edited by thewzrd; 02-08-2016 at 01:55 PM.
02-09-2016, 01:15 PM
#6
Joined: Mar 2012
Location: Los Angeles, CA
Posts: 223
On the enemy side, we'll have some classic fantasy archetypes, but we're also injecting some unique species into the NPC cast of characters, including these "Chaotics," who take on the aspects of their surroundings as they mature (and get more dangerous). Here's some early sketches of their development:

02-10-2016, 07:48 PM
#7
Joined: Mar 2012
Location: Los Angeles, CA
Posts: 223
Interested in which one (or more) of these concepts ^ you prefer if the idea of them is a bear-ish beast that-- over time-- takes on the aspects of its surroundings as it becomes more powerful?

Last edited by thewzrd; 02-10-2016 at 07:52 PM.
02-10-2016, 07:52 PM
#8
Joined: May 2014
Posts: 491
Quote:
Originally Posted by thewzrd View Post
Which one (or more) of these concepts ^ do you prefer if the idea of them is a bear-ish beast that-- over time-- takes on the aspects of its surroundings as it becomes more powerful?
I'm drawn to 7 for some reason. I like the idea of taking on aspects of surroundings. Interesting looking game. I'll lurk
02-10-2016, 11:13 PM
#9
Joined: Feb 2010
Posts: 579
Is the fighting like rock, paper, scissors or is it more timing based attacks?

Thanks
02-11-2016, 01:08 PM
#10
Joined: Mar 2012
Location: Los Angeles, CA
Posts: 223
I'd think of it like Pokemon-style combat coupled with gear. So there are definitely moves that are better against other moves (a la rock-paper-scissors), but then you take what you've outfitted your character into account.

Basically, you'll load out 4-5 active abilities for use in Battle. And you'll load out your whole character with helmets, chest pieces, boots, main hand, off-hand, etc. The strategic combination of gear and what active abilities you play against your opponent (or a monster or NPC) will determine your success in a bout.

You and your opponent are both choosing your action at the same time and when you both click in, Initiative determines which move goes first. It's turn-based, but it's never not your turn.

TheWzrd
Developer, Exiles of Embermark
Gunslinger Studios
The Game | The Discussion
@exilesgame