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App description: Minecraft meets Cookie Clicker
Craft inventions & Discover recipes

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~HONORS~
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Most updated iOS game of 2016. (61 times)
Mash of 6 genres: RPG, Puzzle, Incremental, Adventure, Unfolding, Crafting
Most of our players play 20+ hours, are you one of them?
You've never played anything like Dawn of Crafting! -Notch

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~STORY~
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You are a lost young Homo Sapien whose village was destroyed by the Homo Erectus. Master Crafter Alf, takes you as his apprentice and teaches you the fine art of crafting. You learn everything you can, increase your skills, discover new recipes and craft a lot of items. You build a village one stick at a time and further progress humankind. But some forces will stand in the way of your progress...

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~FEATURES~
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NO ADS & NO IAP REQUIRED
We both hate that stuff.

GUARANTEED MONEY RETURN
If youre not satisfied, were not satisfied.

OFFLINE SINGLE PLAYER
Play in your subway and toilet!

INFINITE REPLAYABILITY
Prestige and keep going!

CASUAL & HARDCORE
Play at your own pace or craft like a madman!

USE LOGIC & INTUITION
Average people may run out of brain RAM.

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~DOWNLOAD NOW!~
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Download now and start crafting! See how civilization progresses with new updates!

If you like Minecraft Download
If you like Terraria Download
If you like Doodle God Download
If you like A Dark Room Download
If you dont like thinking in games Don't Download

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~CONTACT~
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Visit Us: http://www.dawnofcrafting.com
Like Us: http://www.facebook.com/dawnofcrafting
Follow Us: http://www.twitter.com/dawnofcrafting
Reddit Us: https://www.reddit.com/r/dawnofcrafting
Mail Us: support@dawnofcrafting.com
Message Us In Game: Menu->Contact->Message Us

Experiencing any problems? Got some suggestions? We would love to hear from you! Reach out!

Esqarrouth's comments:




Hello guys, I'm the developer of Dawn of Crafting. I've been working on it for 1.5 years with my brother @demirb. We just released version 1.0.0!

Dawn of Crafting has been developed and evolved with the player requests and input.

Check it out if you're looking for a unique game with 20+ hours play time. Let us know if you have any feedback!

Also I'm not sure if this is legit but, check out our community is for discussions: http://www.reddit.com/r/DawnOfCrafting

Here is a previous thread while the game was in beta with its old name: http://forums.toucharcade.com/showthread.php?t=294531
05-18-2017, 02:27 AM
#2
Joined: Oct 2016
Location: Land of Stone
Posts: 73
The screen shots aren't updated, check the game inside the store to see how it looks like.

Last edited by Esqarrouth; 05-19-2017 at 03:41 PM.

05-19-2017, 10:04 PM
#3
Games come a long way

Wow those screen shots are old. The game has come a long way since then. It's a fun game. You won't regret picking this game up. Fully offline, non iap non ad non bloat ware. Being offline was the biggest selling point for me, being incredibly fun and addicting was just an added benefit. Logged over 70 hours so far(it keeps track of total play time now). There are plenty of people with over 200 hours on the leader-board.

If you still aren't sure, drop by the Reddit page, got plenty of nice people who'll answer your questions

Last edited by EpicToastie; 05-19-2017 at 10:06 PM.
05-24-2017, 06:26 PM
#4
Joined: Sep 2010
Location: UK
Posts: 1,337
I wonder why it's showing the old screenshots, the App Store shows the new ones, the graphics have been improved a lot since the ones shown above.

If you like incremental or crafting games I really recommend this one, it's more complex than an incremental game but it's at least in a related genre - you start with nothing and build your way up through various levels of primitive technology until you have a successful village etc.

It has a new game+ / prestige system which is always nice to have in this type of game.

It has a really nice feature which I particularly like - if there's ever a new item you can't work out how to craft, you will discover parts of the recipe when crafting other things, meaning you're never completely in the dark about what to do next. In some other similar games (Doodle God was one example IIRC) I ended up just randomly combining things to try and get the next recipe, which I found extremely irritating. How the crafting works in Dawn of Crafting is much better.
05-29-2017, 07:14 AM
#5
Quote:
Most of our players play 20+ hours, are you one of them?
There's a lot of potential here. The graphics are plain, but they're functional, and the crafting is a lot of fun if you like that sort of thing. (I like that sort of thing.) But I'm guessing there's a reason most players play 20+ hours and not, say 30+ hours, and that's because progression falls off a cliff at around that time. I was enjoying the gameplay so I kept going, but when you make hundreds of an item with a 60% fail rate and your skill goes up only a couple of tenths of a percent, there's just too much repetition for too little reward -- especially when you're also required to craft food all the time to give you the energy to do everything else.

There are hints of a larger game with the village you're ostensibly building, but in all my hours of gameplay I found few rewards for doing so. A couple of people joined my village, but they didn't do anything or change anything or give me any benefit at all. The only one I discovered who did so was the merchant, but I rarely wanted what he was selling anyway.

Ultimately, I can't quite recommend this (especially at $4.49 Australian), but I can recommend keeping an eye on it, I suppose.
05-30-2017, 05:44 AM
#6
Joined: Oct 2016
Location: Land of Stone
Posts: 73
Quote:
Originally Posted by HLW View Post
I wonder why it's showing the old screenshots, the App Store shows the new ones, the graphics have been improved a lot since the ones shown above.

If you like incremental or crafting games I really recommend this one, it's more complex than an incremental game but it's at least in a related genre - you start with nothing and build your way up through various levels of primitive technology until you have a successful village etc.

It has a new game+ / prestige system which is always nice to have in this type of game.

It has a really nice feature which I particularly like - if there's ever a new item you can't work out how to craft, you will discover parts of the recipe when crafting other things, meaning you're never completely in the dark about what to do next. In some other similar games (Doodle God was one example IIRC) I ended up just randomly combining things to try and get the next recipe, which I found extremely irritating. How the crafting works in Dawn of Crafting is much better.
The screenshots in API looks good, I don't know why its broken here. http://appshopper.com/games/crafter-game

Doodle God and Alchemy irritated me too with random guessings.

I'm glad you liked Dawn of Crafting!
05-30-2017, 05:56 AM
#7
Joined: Oct 2016
Location: Land of Stone
Posts: 73
Quote:
Originally Posted by Georgina View Post
There's a lot of potential here. The graphics are plain, but they're functional, and the crafting is a lot of fun if you like that sort of thing. (I like that sort of thing.) But I'm guessing there's a reason most players play 20+ hours and not, say 30+ hours, and that's because progression falls off a cliff at around that time. I was enjoying the gameplay so I kept going, but when you make hundreds of an item with a 60% fail rate and your skill goes up only a couple of tenths of a percent, there's just too much repetition for too little reward -- especially when you're also required to craft food all the time to give you the energy to do everything else.

There are hints of a larger game with the village you're ostensibly building, but in all my hours of gameplay I found few rewards for doing so. A couple of people joined my village, but they didn't do anything or change anything or give me any benefit at all. The only one I discovered who did so was the merchant, but I rarely wanted what he was selling anyway.

Ultimately, I can't quite recommend this (especially at $4.49 Australian), but I can recommend keeping an eye on it, I suppose.
Hey Georgina thank you for your feedback!

About fail rate, that 60% is actually success rate, but I know at times it does feel like fail rate.

We're aware of the progression cliff, the reason for it is, there are no new mechanics after certain skill, its just better versions of the same items. We also don't expect people to go up that cliff in their first generation. (But some have!) Thats what prestiging and generation items are for. I guess we need to explain this a little better. The cliff disappears instantly when you equip a -15 glove.

About village, there are mating chambers, archive, toilet, storages that are useful at the moment. The village is not complete, we have plans of adding a lot of new mechanics and content in there. People joining your village is just the first part of it.

What do you think would be a fair price for this game?
05-30-2017, 10:44 AM
#8
Yes, 60% success rate, you're right.

The prestiging is not referenced anywhere in-game except on the screen you see when you click on the mating chambers, right? As you say, it might be useful to put some more information clearly outlining what happens and how it works, because as I wasn't interested in starting from scratch, I'd glanced at that screen and then kind of forgotten about it. With hindsight, I think I may have fundamentally misunderstood what Dawn of Crafting is about -- I didn't realise prestiging was such a significant part of the gameplay.

I do have an archive and can make tablets (blank ones), but I never did work out how to use them. Perhaps a skill of mine is not high enough. I've built the other buildings you referenced, too.

As for price: I feel like I paid for a beta. Some people like playing works in progress, but I'm not one of them, as my gaming time is limited. I would've liked to have known the status of the game before I purchased it.

If this were a completed game then the price would be fine.
05-30-2017, 06:20 PM
#9
Joined: Oct 2016
Location: Land of Stone
Posts: 73
Actually, the last quest tells something about mating chambers: Alf: Congrats. You can create an offsping and restart your journey by leaving the next generation some useful items or stats. Should I make this more obvious in someway?

About starting from scratch, did you think it was like starting from 0 and missed the part about having item and stat boosts?

Archive: We wanted to let players discover some of the mechanics themselves, was it a bad idea? Have you figured out how to paint the tablets?

I'm sorry the game wasn't up to your expectations, we'll try to get you the completed game you're looking for asap!

Just to make sure, complete in your opinion:
- No cliff
- Useful village
- Archive & Prestige mechanics explained better
- Insert other stuff?

Correct?
05-31-2017, 10:16 PM
#10
Joined: May 2017
Location: Twin Cities, MN
Posts: 9
Minion eating from the Gathering bag

Sometimes when I'm fishing, the energy bar will go negative. I assume this indicates that the Minion is eating some of the catch, but I don't see the energy bar go negative while hunting.