Play a ninja that must defeat a horde of skeletons in more than 90 frenzied levels. Smash the bones of your enemies with your saber or shuriken in the purest arcade tradition. Perform combo after combo in a race for the high score with your friends or players around the world.
Simple, intuitive gameplay: tap, slide and dash On or off line, combat hordes of skeletons in more than 90 levels Crush crazy Bosses Unlock and collect more than 30 ninja looks Climb the rankings and become the top player Face off with your friends in a frenetic game
Only your reflexes stand between victory and death.
Seems like it could be fun. This Dev puts out some pretty cool games. I still have King Tongue & Dofus Touch on my IPad. I’m going to check it out a little later
In the beginning I was afraid to get bored soon, but after giving it a fair chance and playing for a while, this game turned out to be surprisingly fun.
And what's more, the game comes with a very friendly f2p model. In fact, I had to double check because I couldn't believe it: no dual currencies, no timers, no energy. Simply put, none of the usual shenanigans we're sadly used to by now.
There is an ad every now and then, and the possibility to watch an additional ad before (to give you a boost) or after a level (to double your income), both unintrusive and not necessary to have fun.
Your income is used to buy charakters (skins), and here is what could be a little downer for some of you, because some of these characters are for real money only.
There is also the possibility to buy a bundle, which will not only give you some of the premium characters for a better price, but will also make your game ad free. So, if you like the game, this is something you might want to consider.
To cut it short: it's free to download, so you should try and see for yourself. Very recommended. Cheers.
@yankeeblue000 Hehe, it's cool. The ANKAMA last game DRAG'NBOOM was also very cool, designed by two friends of mine. You can take a look! @#Bonk3rZ Your feedback make me really happy, it is very positive! You're right, we didn't use an agressive and intrusive economic model in the game. It was important for us.
I'm one of the 3 developers of the app', and besides, I created a Devlog topic on the Touch Arcade forum.
I didn't have time to show you the full gameplay trailer of our Nindash Skull Valley game.
I hope you'll download and play our game.
If you like it, a cluster of stars and/or a comment on the Apple Store to support us are very welcomed too... Because we don't use chinese bots to artificially upgrade our rate. If you really really like our game, you can even make an in-app purchase to support us!
We had thursday evening the Apple Store highlights for our NINDASH: Skull Valley mobile game in most of European stores (FR / UK / IT / DE / ES / etc). We got the Grail: the 'Featured' banner. It's a huge visibility for our game. We also had very good highlights in China, Russia, etc.
We reached 100K DL per day. It means about 1+ downloads per second. What a day!
We also have 5 stars in most of the stores (970 notes on chinese store, 460+ on french store, etc). I guess players like our stylised graphics, music, the simple dynamic gameplay and the economic model which isn't very agressive with ads everywhere! I'm really happy. Feeling like I can breathe a little easier now that the game has a good release.
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«NINDASH: Skull Valley» is on iOS
→ https://apple.co/2qKYAQv
I drew an illustration to celebrate the 666666+ downloads of our «NINDASH: Skull Valley» game on iOS, thanks to Apple highlights. What a week!! I'm very happy for my very first mobile experience!