• Publisher: 48h Studio
  • Genre: Arcade
  • Device: Universal
  • Size: 31.9 MB
  • Version: 2.0.1
  • Price: $0.99
  • Average User Rating:
    Not enough votes.
App description: Have you ever wondered how Avoid - Sensory Overload would look on a ZX Spectrum? Here is the answer!

Avoid ZX is a fast-paced arcade game where you have to avoid obstacles with your vehicle, trying to survive as long as you can. Find multipliers and power ups to help you last long enough to beat your top score. Compete on the online leaderboards and be the ultimate master avoider.
Everything from the 1-bit soundtrack to the retro graphics has been made to have a ZX Spectrum feel.


Features:

- Fast arcade game, easy to learn but difficult to master
- Randomly generated patterns
- 1-bit soundtrack and retro graphics.
- GameCenter leaderboards and achievements
- Everything is in the style of the old ZX Spectrum

PeteOzzy's comments:
Quote:
NZ Release info:

The Game is out in New Zealand. It should be out in US at about 11 PM EST and Europe at around 12 AM UK time. Size of the app is 30.3 MB.

Price in NZ is $1.29 which should translate to USD $0.99.

Requirements:

Requires iOS 5.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.
Quote:
Have you ever wondered how Avoid - Sensory Overload would look on a ZX Spectrum? Here is the answer!

Avoid ZX is a fast-paced arcade game where you have to avoid obstacles with your vehicle, trying to survive as long as you can. Find multipliers and power ups to help you last long enough to beat your top score. Compete on the online leaderboards be the ultimate master avoider.
Everything from the 1-bit soundtrack to the retro graphics has been made to have a ZX Spectrum feel.


Features:

- Fast arcade game, easy to learn but difficult to master
- Randomly generated patterns
- 1-bit soundtrack and retro graphics.
- GameCenter leaderboards and achievements
- Everything is in the style of the old ZX Spectrum
iPhone Screenshots:








11-03-2014, 11:37 AM
#2
Looks cool, I wish it was in portrait mode though.
Never used a Spectrum, but those colors are serious.

11-03-2014, 11:54 AM
#3
Developer here. Thanks!
The game is landscape because... well, the Spectrum connected to TVs, and they were that way
The game was originally made for the SpeccyJam contest and while we didn't win we were one of the top three picks

You can try that first version for free on our website (it only works on desktop browsers, sorry!): http://www.48hstudio.com/g_avoidzx.php?lang=en

On the mobile version we added some new stuff, of course. The main improvements are:
- a new difficulty setting
- a new 1-bit audio track
- a new powerup
- GameCenter leaderboards and achievements

I hope you find the game fun to play as it was fun for us to make, and thanks for your support!

Andrea Pantaloni | 48h Studio

Last edited by AxBattler; 11-03-2014 at 11:58 AM.
11-03-2014, 11:55 AM
#4
Joined: Jan 2012
Location: Philippines
Posts: 18,269
Woah! I was gonna say this was similar to Sensory Overload but in 2D, only to find out you guys made this as well

I do agree about this looking better in portrait though.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
11-03-2014, 12:15 PM
#5
I love zx specy

free, first person view scifi adventure game: http://deadcyborg.com/
11-03-2014, 12:42 PM
#6
Joined: Nov 2008
Location: Indiana, USA
Posts: 7,160
Wow, how did I miss this one..? Looks great and really like the original Avoid. I'll pick this up tonight
11-03-2014, 01:07 PM
#7
Any chance of an update with a more "washed out" retro 70s color scheme? Though I suppose that would defeat the purpose of the Spectrum look...
11-03-2014, 01:44 PM
#8
Quote:
Originally Posted by vectorarchitekt View Post
Any chance of an update with a more "washed out" retro 70s color scheme? Though I suppose that would defeat the purpose of the Spectrum look...
Probably not, as we are using only the colors the Spectrum was capable of.
Maybe some kind of filter to give it the look of an old CRT TV? But frankly i'm not a fan, I prefer the "clean" pixellated look.
Anyway, if the games does well enough we'd probably add more gameplay elements first (like new powerups or difficulty levels).

Andrea Pantaloni | 48h Studio
11-03-2014, 02:16 PM
#9
Joined: Jan 2011
Location: England
Posts: 9,832
Quote:
Originally Posted by vectorarchitekt View Post
Any chance of an update with a more "washed out" retro 70s color scheme? Though I suppose that would defeat the purpose of the Spectrum look...
Disagree with this. It's meant to be speccy colours !
11-03-2014, 03:37 PM
#10
Spectrum must be the new thing! Looks cool. I'll give it a shot.