Hey all, Glenn Corpes (Creator of Ground Effect and Co Creator of Populous) and I are doing a little experiment together on this idea for a world sim, with creature and plant growing. You shape the world with your fingers and watch things grow, trying to protect your herd. I don't have any firm release dates or anything like that, its more of an experiment right now. Will keep you updated with more images/vids as it progresses. Ideas and suggestions would be cool too, just to hear your thoughts. -Josh
How much is gona cost and when is it coming out jk Sounds interesting. Is it going to be along the lines of something like the ngmoco freemuim game. It would be cool to have something along the lines of black and white maybe. Cant wait to see what this grow into
Here's the TA WWDC hands on video: It's a shame they didn't get to film the version I have running here now. So much cooler More screenshots and videos coming soon. Subscribe to the TouchArcade YouTube channel
If you think Populous was about Magic and Shamen you are thinking of the third game, Populous The Beginning, which was cool but was more of an RTS with direct control. The first two games which were more about effecting the outcome via godlike powers, most of which transformed the landscape. In this respect Topia owes more to the original Populous than the Populous III The beginning. The player is God or the force of nature... More detail coming soon.
Yes please make it like the first populous where you can create your own race of animals through cultivating the land and then battle an opponent!!!
Here's a suggestion: make your own rts Just kidding... To those suggesting other games we could do with the engine, feel free. We Intend to see this Engine used for other games. We have a bunch of them lined up already* but right now we are spending a little time exploring something that, we think, hasn't quite been done before. If it doesn't work out the game may well evolve into something less Strange but Josh and I thrashed this idea out over several months and it's too cool to not try to get it playable. It's kind of a risk but we both think it's worth investing a little time on. If we screw up, you might just get your RTS anyway...
Really looking forward to this game. When are you guys thinking about releasing it? I regularly look on the appstore for games like this for my iPAD, which would seem ideal with gigantic screen and touch interface. For some reason, these realistic 'life sims' haven't been popular on the iDevices, which is confusing. As a matter of fact, there aren't really many real strategy, rts, or sim games AT ALL on the device, which is a real mystery. I guess i have an obsession with controlling the fates of swarms of little men, and your game definitely looks like it'll fill that void. A couple of questions, though: 1. Will players simply deform the terrain to affect the lives of the creatures? How much interaction will we have with them? If this leans closer to SPORE (on PC) it would be amazing, although I imagine that AI processing would be insane. 2. I'm unfamiliar with Populous, but i love the idea of high end graphics and deep strategy game play. Games like the 4x space sims promise this type of experience, but never deliver quite visually, as they're often ports of older PC games. Can you describe the type of game play that you're aiming for? I have no frame of reference....
This game is about growing life on a planet, essentially by terraforming the landscape. You shape it to move the dinosaur like creatures around - and they herd, mate, create offspring, and you have to fend off predators. Its sort of like as if you were in a helicopter above the plains of Africa (in Prehistoric times) and were able to shape mountains. There are other aspects that we haven't delved into yet, but its certainly an interesting experiment and very cool engine that Glenn is developing.
Clever conception I should say! All you are talking about is so fantastic and intriguing. Have you any plan for micro visual angle of this? A "god" would always want more control you know